![]() ![]() There is a variation in which the double blank counts 50 points instead of zero, and the target score is then 101. In Sudan, according to the Great Lakes Folk Festival site, the winners score the total of all unplayed tiles and the target score to win the game is 51. Jamaican Partner Dominoes and the Puerto Rican game Chiva (shutout) are described on the Jamaican and Caribbean Dominoes page. So for example 39 points are scored as 3 and all scores from 1 to 19 count as 1. Some players divide all scores by 10, rounding down, but with scores less than 10 counting as 1 point. Some players allow a redeal to be demanded with only four doubles most do not allow any redeals. All players then return their tiles and the shuffle and deal are repeated. Some play that a player who has five or more doubles can show them before play begins and ask for a new deal. If the points are tied, another deal is played. In this version both teams can reach 100 or more points as a result of a blocked game the winner is then the team with fewer points in total. Some play that in a blocked game each team scores for their own unplayed tiles. *In Venezuela some people play a variation in which the winner of each hand starts the next, a tied blocked hand has no winner, and after a tied blocked hand the holder of the starts the next hand. The website dominaxo,com sets out differences between the rules of the Federation (FID - Federación Internacional de Domino) and the versions played in various countries as follows: Version: Some play to a target score of 200 points rather than 100. ![]() Some do not count the score and repeat the shuffle and deal with the same player starting, or with a new start player as determined by the usual rules for the game. Some play that the team that blocked the game by playing the last tile wins, some that the blocking team loses. Some play that the side that played first wins some play that the side (if any) with more unplayed tiles wins (their average number of pips per tile is lower). There are various rules when the scores are equal in a blocked game. Some play that every deal is started by the holder of the double six, who must begin with this tile. Some play that every deal must be started with a double, unless neither member of the team that is due to start has a double. The first player can begin with any tile. The members of the team can decide between them which of them will start. Some play that in the second and subsequent deals, play is started by a member of the team that won the previous deal. In a blocked game the winners then score the total pips on the dominoes held by all four players. Some play that the winning team scores the total pips on all unplayed tiles, including those of the partner of the player who went out. If the same players wish to play another match, the first deal of the new match is started by the player to the right of the one who started the first deal of the previous match, and this player may lead any tile. The first team that achieves a cumulative score of 100 points or more wins the match. If the teams have equal pip totals in a blocked game there is no score for that deal. The winners score the pip total of the losing team's unplayed tiles (ignoring the value of their own tiles). In case of a tie for pip count, the game is a tie. A blocked game (one that ends in four passes with the players still holding at least one tile each) is won by the team whose unplayed tiles have the lower pip total. The deal is won by the team of the first player who plays all his tiles. The play ends when one player plays his last tile or when all four players pass in succession. If unable to play, the player must pass: this is usually done by knocking the table with one of one's tiles. Players must play a tile at their turn if they legally can. Played dominoes form a single line, touching end to end (except for doubles, which are conventionally played at right angles to the line), with the touching ends having the same number. In subsequent deals, the turn to start passes to the right, and the player may start with any tile they choose.Įach player in turn adds a tile to the layout. In the first deal of a new session, the player with the begins and must lead this tile. DealĪll the tiles are dealt to the four players - seven tiles each. ![]() There are four players in fixed partnerships. It is especially popular in Spain and Latin America, and versions of it are also found in some other places. This four player game in which all the tiles are dealt is perhaps the most straightforward form of dominoes and also one of the more skilful. ![]() Variations: Doscientos - Quinientos - Milo. ![]()
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